I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
I’ve been creating illustrations in the good old, traditional way for more than 25 years; hand-drawn and painted using the ...
The launch of GPT-4o inspired a rash of A.I.-generated Studio Ghibli-style images. They may bode worse for audiences than for ...