PlayStation's Mark Cerny announced a new machine learning-focused partnership between AMD and Sony and explained the ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
I had the opportunity to visit PlayStation headquarters and preview today's presentation, as well as sit down with Cerny, ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he dubbed ...
Lead architect of the PS5 and PS5 Pro, Mark Cerny, has announced a new collaboration between Sony and AMD codenamed 'Amethyst' The first goal is to create "a more ideal architecture for machine ...
Mark Cerny discusses how building PSSR was a future-proofing investment with ray tracing and machine learning as key to the future of PlayStation consoles.
Mark Cerny, PS5's lead architect, revealed the PS5 Pro's technical specifications, emphasizing its "RDNA 2.X" GPU with ...
While PS5 console architect Mark Cerny doesn't rule out Path-Tracing on PS5 Pro, he does admit that it would be "tricky" to achieve.
He says that the name takes cues from the blue-hued marketing of PlayStation and the red color of AMD's Radeon division to ...
PlayStation console architect Mark Cerny says that he is mostly interested in using AI and ML to drive tools for improved in-game visuals/graphics.