The goal for this workshop is to design a robot concept that's rich in detail while simplifying the entire process. I’m excited to share my approach to creating robots with 2D a ...
And we wanted to do that because it's not one player playing this video game: we wanted to encourage the fact that there's ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...